Raluca de la Timisoara aka Ralookas - Nu-mi pasa
oare stie cum se scrie numi/nu-mi ?
voce:Auto-Tune Antares Audio
...VREAU ... SA STAU PE MESS ... AM SA LAS SCOOOOALA...
via limpede
codecuri, softuri, subtitrari, filme, jocuri
Raluca de la Timisoara aka Ralookas - Nu-mi pasa
oare stie cum se scrie numi/nu-mi ?
voce:Auto-Tune Antares Audio
...VREAU ... SA STAU PE MESS ... AM SA LAS SCOOOOALA...
via limpede
Harold and Kumar get mistaken for bombers on their flight to Amsterdam.
Call of Duty 4: Modern Warfare focuses on a fictional war from the perspectives of different people who are involved. The game is different from previous Call of Duty games in that there are less firefights, more slower-paced drama, and more clandestine operations. The series' move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M203 grenade launcher, M4A1 carbine, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile.[10] Whereas previous games in the series placed the player within scenarios in three different countries, Call of Duty 4: Modern Warfare moves away from this format. The game's plot remains cinematic, with story lines interlaced with the perspective of the British Special Air Service and the United States Marine Corps Force Recon. [wiki]
Minimum System Requirements:
512 MB RAM, 0 MB VRAM, 8000 MB disk space
Download | Size: 1439.2MB
Sins of a Solar Empire is a space-bound game. The playing field is a 2D web of 3D planets and other 3D celestial objects clustered around one or more stars.
Players can view entire solar systems, then zoom in to their planets and even individual fleets, starships, and even fighters, similar to the strategic zoom featured in the 2007 RTS title Supreme Commander.
Players can conquer neighboring planets and explore distant solar systems in a "massively scaled, fully 3D environment featuring entire galaxies, orbiting planets, clusters of asteroids, space dust and radiant stars." In an interview with IGN, Ironclad director Blair Fraser suggests that the game's "Iron engine" is specially designed with new technologies that allow it to handle very large differences in size, scale, and distance. [wiki]
Minimum System Requirements:
512 MB RAM, 128 MB VRAM
Download | Size: 549.1MB